How to tame every animal in 99 Nights in the Forest with the Taming Flute: food, cycle counts and the best taming classes, from Bunny to Mammoth.
Ostatnia aktualizacja: 3 sierpnia 2026Taming Guide — How to Tame Every Animal
Taming turns the wildlife of Dino Kid from a threat into a bodyguard. This guide covers the Taming Flute and its three tiers, the flute mini-game, every tameable animal with the exact food it wants, pet commands and slot limits, and which classes make the whole grind faster.

How taming actually works
Taming was added in the Taming Update and works like fishing: a skill mini-game followed by a feeding step. Every animal has a set number of angry faces floating above it — that is the number of complete flute-and-feed cycles you owe it. Harder animals need a better flute, more cycles and rarer food, so a Mammoth is a whole-run project while a Bunny takes about twenty seconds.
- ▸One flute, many animals — the flute is not consumed, only upgraded.
- ▸Tamed pets follow you, fight your enemies and can guard camp.
- ▸Pets do not carry over — taming resets every run, so plan per session.
Taming step by step
1 · Grab a Taming Flute
Check the red-flag canopy near your spawn — the basket on the blanket holds Old Taming Flutes. Abandoned Animal Shelters, rare chests and the Pelt / Tool Trader are the backups.
2 · Bring the food first
Read the animal’s requirement before you start. Turning up empty-handed wastes the cycle, and running back to camp mid-taming usually means the animal wanders or the night arrives.
3 · Win the flute mini-game
A fishing-style bar appears. Click or tap to hold the moving marker in the green band — the longer you stay in, the faster the taming meter on the right fills. Fail and the animal gets agitated and that cycle resets.
4 · Feed, then repeat
Drag the requested food onto the animal to flip one angry face happy. Count the faces above its head — that is how many full flute-and-feed cycles the animal needs. Hearts and a paw print mean it is yours.
The three Taming Flute tiers
Old Flute
The starter tier you find near camp. Handles Bunny, Kiwi, Green Frog, Scorpion and the standard Wolf.
Good Flute
First upgrade. Opens up the Alpha Wolf and the Snow Biome’s Arctic Fox — the first genuinely useful combat pets.
Strong Flute
Top tier. Required for every apex animal: Bear, Polar Bear, Mammoth and the Hellephant. Each needs five full cycles.
Upgrades happen at the Workshop — the metal-door building shown as crossed tools on the map, unlocked after a couple of campfire upgrades. You need taming XP first, so farm easy Bunnies and Wolves before chasing an upgrade.
Every tameable animal & the food it wants
| Animal | Flute | Cycles | Food (total) | Where |
|---|---|---|---|---|
| Bunny / Rabbit | Old | 1 | Carrot ×1 | Forest, Farm, Bunny Burrow |
| Kiwi | Old | 1 | Berry ×1 | Kiwi Burrow (campfire Lv.6) |
| Green Frog | Old | 2 | Mackerel ×2 | Forest ponds, Jungle |
| Scorpion | Old | 2–3 | Steak + Morsel | Volcanic Biome |
| Wolf | Old | 3 | Steak ×6 (some runs ask 3 Steak + 3 Morsel) | Forest, most biomes |
| Arctic Fox / Snow Fox | Good | 3 | Steak ×3 + Chili ×3 | Snow Biome |
| Alpha Wolf | Good | 4 | Steak ×4 + Stew ×4 + Corn ×4 (fish variant reported) | Forest, most biomes |
| Bear | Strong | 5 | Steak/Rib ×5 + Stew ×5 + Pumpkin ×5 | Forest, Hunter Camp, caves |
| Polar Bear | Strong | 5 | Stew ×10 + Ribs ×5 | Snow Biome, Polar Bear Cave |
| Mammoth | Strong | 5 | Pumpkin ×10 + Cake ×5 | Snow Biome |
| Hellephant / Lava Mammoth | Strong | 5 | Pumpkin ×10 + Cake ×5 | Volcanic Biome |
Food amounts are the running total across all cycles, and published guides do not fully agree — Wolf is listed as 6 Steak by some outlets and 3 Steak + 3 Morsel by others, and the Alpha Wolf appears with either a Stew/Corn or a Salmon/Mackerel requirement. Always read the speech bubble in your own run; it is the only authority. Boar, Mossy Mammoth and the Easter Chick are also flagged tameable by community entity lists but lack confirmed recipes.
Pet slots & commands
- ✓Two pet slots by default. Tame a third only after dismissing one.
- ✓Follow — the pet trails you and attacks whatever attacks you.
- ✓Sit — parks the pet so it stops chasing the animal you are trying to tame.
- ✓Release (press twice) — despawns the pet and frees the slot.
- ✓Rename — cosmetic, but handy when two wolves look identical.
Best classes for taming
Zookeeper is the specialist: it starts with an Old Taming Flute, tames faster, gets an extra pet slot, restores more health when feeding, and shaves a step off the cycle. Beastmaster is the combat answer — it also opens with a flute and is designed to fight beside summoned wolves. If you are running neither, budget an extra ten minutes per apex animal.
Stockpiling the food
- ✓Meat (Steak, Morsel, Ribs) — hunt wildlife early; it doubles as your own hunger buffer.
- ✓Fish (Salmon, Mackerel) — grab the Old Rod near camp and upgrade it at the same Workshop as the flute.
- ✓Crops (Carrot, Corn, Chili, Pumpkin) — build farming plots on Day 1; Mammoth alone eats ten Pumpkins.
- ✓Cooked goods (Stew, Cake) — Stew needs a cooking pot; Cake is the bottleneck for Mammoth and Hellephant.
- ✓The Cake trap — Cake is also your best healing food. Saving five slices means going without a heal for most of the run.
Taming while babysitting Dino Kid
A tamed Wolf or Bear is the cheapest bodyguard you can give Dino Kid. The rescue route and the final Cultist Attack both punish solo players, and a pet on Follow soaks hits while you keep feeding and levelling him. The catch is food: Dino Kid wants meat too, so tame early, before your trinket run drains the stockpile.
Taming data cross-checked against IGN, Pro Game Guides, GameRant, VG247 and community entity lists. Where those sources disagree on food amounts the conflict is stated in the table note rather than hidden — the in-game speech bubble always wins.